Going to ask my question again from a few weeks ago, if that's OK:
As game reviewers, does your schedule/amount of games you have to cover diminish your enjoyment of actually playing games? It would seem like in the lead-up to release you have to cram in reviewing a game in a very short space of time. For something that's 50-100+ hours long, does this end up feeling overwhelming?
Also I have user question that's been on my mind for some time now.
If you could make a development documentary on a game currently in development or has already released, like the way noclip did there docuseries on Hades 1 while it was being made and after it released, which game/studio would you film one on?
For me as a game designer and a MASSIVE Capcom fanboy I'd be very interested in the behind the scenes of Pragmata, that weird looking space type game they're making.
As someone who’s been listening since the beginning I want to say that you’re all incredible.
It’s always so awesome to hear each of your takes on the news & topics you cover every fortnight, whether you agree with one another or not.
The conversations you have with guests (hosts/interviewees) are always so engaging with really well thought out questions, which is always appreciated as a viewer.
USER QUESTION:
With the release of Dragon Age The Veilguard fast approaching I’d like to know how you all approach RPGs when character customisation is available.
Do you generally like to create a character that resembles yourself & go through the game making decisions you’d choose in the situations presented or do you make wholly unique character appearances & mindsets?
Is character creation a must for you when it comes to RPGs or, as people who have to play through them for your work most of the time, do you just use presets to jump in as quickly as possible?
User Question: My siblings all love horror movies while I have never been able to watch them. When the original movie came out, it was the only thing I could watch and enjoy with them. They then began playing the games and again I was able to sit and watch them play and actually enjoy the experience. I have zero intention of ever playing a Resident Evil game myself or watching anymore movies, but I will always support anything Resident Evil because that time I spent with my siblings is so special to me. Are there any games where you similarly have no interest in partaking, but still consider yourself a huge fan?
Another amazing fortnightly episode 😎 Also, Ben was a great sub-in for Ralph 👍
Thank you so much for picking my question for this episode! Absolutely made my week! Keep doing what you guys do. You rock!
Another great episode!
Going to ask my question again from a few weeks ago, if that's OK:
As game reviewers, does your schedule/amount of games you have to cover diminish your enjoyment of actually playing games? It would seem like in the lead-up to release you have to cram in reviewing a game in a very short space of time. For something that's 50-100+ hours long, does this end up feeling overwhelming?
Great episode as always 🫡
Also I have user question that's been on my mind for some time now.
If you could make a development documentary on a game currently in development or has already released, like the way noclip did there docuseries on Hades 1 while it was being made and after it released, which game/studio would you film one on?
For me as a game designer and a MASSIVE Capcom fanboy I'd be very interested in the behind the scenes of Pragmata, that weird looking space type game they're making.
User question: Are you really the head of the Kwik-E-Mart? Really? You?
As someone who’s been listening since the beginning I want to say that you’re all incredible.
It’s always so awesome to hear each of your takes on the news & topics you cover every fortnight, whether you agree with one another or not.
The conversations you have with guests (hosts/interviewees) are always so engaging with really well thought out questions, which is always appreciated as a viewer.
USER QUESTION:
With the release of Dragon Age The Veilguard fast approaching I’d like to know how you all approach RPGs when character customisation is available.
Do you generally like to create a character that resembles yourself & go through the game making decisions you’d choose in the situations presented or do you make wholly unique character appearances & mindsets?
Is character creation a must for you when it comes to RPGs or, as people who have to play through them for your work most of the time, do you just use presets to jump in as quickly as possible?
User Question: My siblings all love horror movies while I have never been able to watch them. When the original movie came out, it was the only thing I could watch and enjoy with them. They then began playing the games and again I was able to sit and watch them play and actually enjoy the experience. I have zero intention of ever playing a Resident Evil game myself or watching anymore movies, but I will always support anything Resident Evil because that time I spent with my siblings is so special to me. Are there any games where you similarly have no interest in partaking, but still consider yourself a huge fan?